
The Abruti's way of life Vous ne verrez plus le Monde tel que vous le voyiez avant... |
| | |
| Auteur | Message |
|---|
Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | Sujet: Test Lun 18 Fév - 18:23 | |
| Oui, j'ai transformé cette sous-section en "ici, le MJ poste tous les liens pourris concernant le JdR." Limite je devrais les poster dans la section "consécration", histoire qu'elle serve à quelque chose. Bref. Si ça vous intéresse, voici un test rigolo qui vous permet de déterminer quel perso vous seriez si vous étiez dans le monde de D&D : http://www.easydamus.com/character.htmlMais attention hein, faut répondre honnêtement et pas selon le personnage que vous voulez incarner ! Sinon c'est pas drôle. Vu que c'est en anglais, vous pouvez me contacter pour avoir la (mauvaise) traduction que j'ai concoctée Et en vous montrant... convaincant, je pourrais même vous révéler mes résultats._________________   |
|  | | Romi Abruti n°4

 Nombre de messages: 2172 Age: 20 Emploi: Exterminateur de vampires Loisirs: Rendre le MJ dépréssif Date d'inscription: 06/04/2007
 | Sujet: Re: Test Lun 18 Fév - 19:02 | |
| Ouais, ça, c'est le genre de questionnaire que tu fais quand tu as une heure de trou au bahut.  . Attends, y'a quand même 125 questions en gros.  , ça fait énorme. _________________ L'Enfer et le Paradis sont terrestres, nous les emmenons partout où nous allons.
J'ai souvent l'impression étrange que Dieu fait parfois payer certains hommes bien au-dessus de leurs moyens.
Nous n'héritons pas de la Terre de nos parents, nous l'empruntons à nos enfants.
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | Sujet: Re: Test Lun 18 Fév - 19:23 | |
| Bon, je réponds pour éviter aux autres de profiter du "énorme" offert sur un plateau de mithril. Oui, 129 en réalité, ça fait beaucoup, faut être motivé  Ou le faire en plusieurs fois aussi. Et cet enculé de Firefox souligne "mithril", il connaît pas Tolkien l'noob. Ah tiens ? En fait il souligne pas Tolkien  Bon point. Par contre il souligne noob. Bon, fin du délire sur ce correcteur. _________________   |
|  | | Exal Abruti n°2

 Nombre de messages: 2907 Age: 20 Date d'inscription: 31/03/2007
 | Sujet: Re: Test Lun 18 Fév - 19:42 | |
| Merci, tu viens de me bouffer ma fin d'aprèm'  N'empêche que c'est pas toujours évident ces questions ! et comme pour le Maître si vous êtes convaincants vous aurez peut-être mon résultat :p _________________ ...vache, vache !
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | Sujet: Re: Test Lun 18 Fév - 20:06 | |
| Mais de rien, ça m'a bouffé une matinée, je vous devais bien ça  Et puis toi tu viens de te venger en volant l'honneur de poster le 7777e message, alors ! Effectivement, les questions sont pas toutes faciles... C'est ça qui est amusant Bon Exal, un 'tit 69 et on s'échange les résultats ?_________________   |
|  | | Fyren Abruti n°1

Nombre de messages: 6080 Age: 19 Emploi: Mulet Loisirs: Muler Date d'inscription: 02/04/2007
 | Sujet: Re: Test Lun 18 Fév - 22:15 | |
| Bon, aux dernières nouvelles, j'étais ensorceleur niveau 1 neutre strict. Mais comme je me souviens plus de mes caracs, je vais refaire le test, et je vous donnerais les résultats. pPs besoin de me "convaincre"...  EDIT : Bah euh... voilà... | Citation: | You Are A:
Neutral Good Human Druid (1st Level)
Ability Scores: Strength- 13 Dexterity- 15 Constitution- 16 Intelligence- 15 Wisdom- 14 Charisma- 13
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable. |
C'est marrant, je pensais pas avoir changé autant mes réponses  _________________ HHHHEEEEEEEEEEEEEEEEENCULEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES !!!
The fire burns forever ! When in doubt, set something on fire. "Si tu veux tuer le cavalier, frappe d'abord sa monture. -Si je veux tuer le cavalier, je marave le cavalier, ok ?"
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | |  | | Exal Abruti n°2

 Nombre de messages: 2907 Age: 20 Date d'inscription: 31/03/2007
 | Sujet: Re: Test Mar 19 Fév - 21:36 | |
| Va pour le 69 Falxo !Et comme je suis gentil, voilà mes résultats : | Citation: | You Are A:
True Neutral Human Bard/Wizard (1st/1st Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 12 Intelligence- 13 Wisdom- 11 Charisma- 12 |
N'empêche que mes caracs, en fait, elles sont minables
Le reste des commentaires :
| Spoiler: | | | Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. |
M'enfin je reste satisfait (même que Dominic Deegan montre qu'un Barde, ça peut être bien ! Quant au Magicien, je crois qu'on est déjà fixés ) _________________ ...vache, vache !
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | Sujet: Re: Test Mar 19 Fév - 22:35 | |
| Wouhou, un pote bi classé ! \o/ | Spoiler: | | | You Are A:
True Neutral Human Druid/Wizard (1st/1st Level)
Ability Scores: Strength- 13 Dexterity- 11 Constitution- 15 Intelligence- 16 Wisdom- 17 Charisma- 10
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Druid/Wizard (1st/1st Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>13<br> <b>Dexterity-</b>11<br> <b>Constitution-</b>15<br> <b>Intelligence-</b>16<br> <b>Wisdom-</b>17<br> <b>Charisma-</b>10 <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Primary Class:</u><br><b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. <br><br><u>Secondary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXX (7)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXXXXXX (15) Evil ---- X (1)
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - (0)
Class: Barbarian - (0) Bard ------ (0) Cleric ---- (-4) Druid ----- XXXXXX (6) Fighter --- (-2) Monk ------ (-21) Paladin --- (-21) Ranger ---- XXXX (4) Rogue ----- (-8) Sorcerer -- (-2) Wizard ---- XXXXXX (6) |
Avant j'étais pareil, sauf que juste Magicien et des caracs un peu moins bonnes. T'as dû être méchant avec toi-même, Alex : en refaisant le test, j'ai vu dans la FAQ qu'il valait mieux mettre la meilleure des deux quand on avait l'impression d'être entre deux réponses ^^
Druide/Magicien me correspond mieux si l'on considère que Magicien va bien à mon côté geek enfermé avec des livres, et Druide à ma philosophie. Notez que j'ai répondu au pif aux questions sur le choix entre les religions, vu que je ne les comprenait pas trop ^^ Sinon j'aurais pu me retrouver simple Druide... Mais de toute façon, je crois que ce résultat est celui qui me convient le mieux, même si j'aurais préféré Druide monoclassé :p
Autre chose : rappelez-vous que les caracs correspondent à des caracs d'aventurier, soit plus grosses que celles du commun des mortels. En vrai nos caracs ne vont probablement pas jusque là, on doit à peine effleurer les 12 en Force pour les plus puissants d'entre nous D'ailleurs 13, j'trouve que ça fait beaucoup pour moi, simplement parce que j'ai dit que je ferais mal si je tapais quelqu'un Mais bon, je suis content car mes caracs sont très adaptées à ma classe, ce qui n'est pas le cas de tout le monde 
Quant au Neutre Strict, ça convient bien à mes dilemmes et mon absence de convictions, donc même si je pensais être plus gentil que ça (notez d'ailleurs que ça tend plutôt vers le bien), c'est probablement la vérité 
Bref voilà pour l'analyse inintéressante de mes résultats... Allez, les autres, à votre tour de faire le test !
(Et si y'en a que ça intéresse j'ai les résultats de notre Feu Follet National, ça vaut le détour... )_________________   |
|  | | Lyre Feu Follet National

 Nombre de messages: 47 Emploi: Emmerdeuse nationale :o Date d'inscription: 19/06/2007
 | Sujet: Re: Test Mar 19 Fév - 22:39 | |
| S'pèces de...de...Bandes de sales neutres! S'tout innocent ici Oo |
|  | | Fyren Abruti n°1

Nombre de messages: 6080 Age: 19 Emploi: Mulet Loisirs: Muler Date d'inscription: 02/04/2007
 | Sujet: Re: Test Mar 19 Fév - 22:56 | |
| Quant à moi, je crie au scandale ! L'ensorceleur me convenait bien mieux. Pis il était neutre strict au moins J'aurais pas dû changer mes réponses sur la religion. Ceci dit, je m'en appelais plus alors  ... Bon, je refais le test encore un coup pour le fun ^^ (tiens, il connaît pas "fun"  ) 17 de sagesse ? Respect. _________________ HHHHEEEEEEEEEEEEEEEEENCULEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES !!!
The fire burns forever ! When in doubt, set something on fire. "Si tu veux tuer le cavalier, frappe d'abord sa monture. -Si je veux tuer le cavalier, je marave le cavalier, ok ?"
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | |  | | Fyren Abruti n°1

Nombre de messages: 6080 Age: 19 Emploi: Mulet Loisirs: Muler Date d'inscription: 02/04/2007
 | Sujet: Re: Test Mar 19 Fév - 23:43 | |
| | Citation: | You Are A:
Neutral Good Human Druid (1st Level)
Ability Scores: Strength- 13 Dexterity- 15 Constitution- 16 Intelligence- 16 Wisdom- 16 Charisma- 14
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Neutral Good Human Druid (1st Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>13<br> <b>Dexterity-</b>15<br> <b>Constitution-</b>16<br> <b>Intelligence-</b>16<br> <b>Wisdom-</b>16<br> <b>Charisma-</b>14 <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXX (12) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXXX (14) Chaotic Evil ---- XXXX (4)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXXXXX (12) Chaos --- XX (2)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXX (10) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXXXXXX (8)
Class: Barbarian - (0) Bard ------ (-2) Cleric ---- (-2) Druid ----- XXXXXXXX (8) Fighter --- (-4) Monk ------ (-27) Paladin --- (-17) Ranger ---- (-2) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- XXXX (4) |
Beuheuheuheuheu !
J'ai même creusé l'écart entre druide et les autres classes. Peut-être est-ce là ma voie. Vivons dans les arbres et soyons copains avec les oiseaux alors.
Par contre, j'ai encore augmenté mes caracs. Je sais pas comment vu que je suis certain d'avoir remis les mêmes réponses aux questions les concernant
No matter. _________________ HHHHEEEEEEEEEEEEEEEEENCULEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES !!!
The fire burns forever ! When in doubt, set something on fire. "Si tu veux tuer le cavalier, frappe d'abord sa monture. -Si je veux tuer le cavalier, je marave le cavalier, ok ?"
|
|  | | Falxo MJ & Abruti d'Honneur

 Nombre de messages: 4008 Age: 21 Localisation: Ailleurs Emploi: Maître du Mal Date d'inscription: 01/04/2007
 | Sujet: Re: Test Mer 20 Fév - 0:34 | |
| On en déduira que le Test ne s'applique pas au Paul, car le Test change à chaque fois que le Paul s'y aventure  Note annexe 1 : Le Paul ne sait pas utiliser la commande "spoiler." Note annexe 2 : Le Paul ne sait pas parler anglais. De vrais animaux, c'est bien ce que je disais, il nous faut une étude zoologique pour tout comprendre  _________________   |
|  | | Fyren Abruti n°1

Nombre de messages: 6080 Age: 19 Emploi: Mulet Loisirs: Muler Date d'inscription: 02/04/2007
 | Sujet: Re: Test Mer 20 Fév - 16:23 | |
| J'ai fait faire le test à Giul (pauvre queue en Anglais  ). Résultat : | Citation: | You Are A:
Neutral Good Human Fighter (2nd Level)
Ability Scores: Strength- 15 Dexterity- 15 Constitution- 16 Intelligence- 11 Wisdom- 11 Charisma- 12
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Neutral Good Human Fighter (2nd Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>15<br> <b>Dexterity-</b>15<br> <b>Constitution-</b>16<br> <b>Intelligence-</b>11<br> <b>Wisdom-</b>11<br> <b>Charisma-</b>12 <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXX (4)
Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXX (10) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXXXX (12) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XX (2) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXX (6) Half-Elf - XXXXXXXX (8) Half-Orc - XXXX (4)
Class: Barbarian - XX (2) Bard ------ XX (2) Cleric ---- (-6) Druid ----- (0) Fighter --- XXXX (4) Monk ------ (-23) Paladin --- (-21) Ranger ---- (-2) Rogue ----- (0) Sorcerer -- XX (2) Wizard ---- (0) |
Enfin un qui a le même profil que son perso ^^ _________________ HHHHEEEEEEEEEEEEEEEEENCULEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES !!!
The fire burns forever ! When in doubt, set something on fire. "Si tu veux tuer le cavalier, frappe d'abord sa monture. -Si je veux tuer le cavalier, je marave le cavalier, ok ?"
|
|  | | |
| Page 1 sur 2 | Aller à la page : 1, 2  |
| | Permission de ce forum: | Vous ne pouvez pas répondre aux sujets dans ce forum
| |
| |
| |
|